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Map Reset?
Poll ended at Wed 13. Mar 2013, 18:33
Yes, With new mods 42%  42%  [ 13 ]
Yes 6%  6%  [ 2 ]
No 3%  3%  [ 1 ]
No, but with new mods 48%  48%  [ 15 ]
Total votes : 31
 
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 Post subject: Map Reset Take 2 ;) + more Mods
 Post Posted: Wed 27. Feb 2013, 18:33 
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Joined: Sat 16. Feb 2013, 23:22
Posts: 32
Map Reset or not ?
Vote time: 2 weeks, after those 2 weeks we'll see if there's going to be a Reset/No Reset


I'd would love to see new mods after the reset
The mods i list here are only a list and not a you must install after reset the end list of added mods comes at reset

Applied Energistics
from my side ;) I WILL THIS MOD dosent matter for me the new worldgen reset the mining age!!!!
its a NEW mod so i put a link to an mod Spotlight : Spotlight Spotlight2


BuildCraft-IndustrialCraft2 Crossover Mod v2.0[SSP/SMP]

the config changes to be compare with greg on hard mode must done sure
but i see some smaller mj power plants with the mod

Equivalent-Exchange-3
Some more Magic i think denied to get to easy resources

Mo'Creatures
Lag issues to way more entities in world

Modular Powersuits
IC2 need a update for it

Exanadu's Modern Decorating
Some Deko stuff for fancy buildings

Balkon's WeaponMod

BiblioCraft
Some Deko stuff/ armor stands

Nether Ores
Vanila Ores in the nether, i think nobody go to the nether mining ? the mining age is way better

ThaumicBees
bees and thaumcraft ??? that would be fun ;)

I would love to see Logistic pipes but they will lag the server to much i think

Mods to remove:

Is anyone using the Traincraft mod?
at my side we can remove this mod, the trains are buggy/lagging
ok one thing it have the crude oil but oil is not all and a hole mod for only 2 blocks?



new spawn can (!!!) look like this :
PICs removed to complete change ;) , done
A bit more natural and smaler how need such big spawn ?


Image


"I want a mod added to the server "
post the name of the mod and a link to the original mod downlaod page and we will see what we can do and btw mods without a link i will ignore ;).

"Can i have the map savedata, so i can continue in singleplayer?"
No, sorry the map is way to big to send to someone else, only to upload a backup to creeperhost already takes 6 hours, this is taking way to long!

"Oh no! I missed this whole thing, and wasn't able to vote!"
Derp! You can see a message every time you login! This post is here for 2 weeks!??


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  Posted: Wed 27. Feb 2013, 18:33 
 


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 Post subject: Re: Map Reset Take 2 ;)
 Post Posted: Wed 27. Feb 2013, 18:43 
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Joined: Sat 16. Feb 2013, 21:52
Posts: 11
I would like to see config changed so tin and copper are generated by IC2 and not ThermalExpansion as it is right now.

And it would be good to say how the results of the poll will be interpreted. If 50% is enough or if you want higher ratio.


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 Post subject: Re: Map Reset Take 2 ;)
 Post Posted: Wed 27. Feb 2013, 18:46 
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Joined: Sat 16. Feb 2013, 23:22
Posts: 32
with thermal expansion you must not dig only at lvl 10 to get all


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 Post subject: Re: Map Reset Take 2 ;)
 Post Posted: Wed 27. Feb 2013, 19:49 
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Joined: Wed 27. Feb 2013, 19:26
Posts: 1
nevermind I change my vote for new reset :o


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 28. Feb 2013, 09:41 
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Joined: Sat 16. Feb 2013, 22:58
Posts: 3
Yes,

http://www.minecraftforum.net/topic/211517-146147forge-balkons-weaponmod-v110/


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 28. Feb 2013, 22:20 
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Joined: Sat 16. Feb 2013, 21:23
Posts: 17
Well uh, none of these links are working for me...


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 28. Feb 2013, 22:21 
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Joined: Sat 16. Feb 2013, 23:22
Posts: 32
the links here are not necessary to join the server
only forge and xycraft


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 28. Feb 2013, 22:27 
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Joined: Sat 16. Feb 2013, 21:23
Posts: 17
I want to see what mods you guys are adding, that's why I wanted to use these links.


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 28. Feb 2013, 22:50 
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Joined: Sat 16. Feb 2013, 23:22
Posts: 32
the mods in this tread are only to test if they work, the final list after map reset i/silize/pebbi post extra


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Fri 1. Mar 2013, 01:51 
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Joined: Fri 1. Mar 2013, 01:50
Posts: 8
I'm up for a reset. But I'm not so sure about adding Mo Creatures, that mod is kind of laggy


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