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Map Reset?
Poll ended at Wed 13. Mar 2013, 17:33
Yes, With new mods 42%  42%  [ 13 ]
Yes 6%  6%  [ 2 ]
No 3%  3%  [ 1 ]
No, but with new mods 48%  48%  [ 15 ]
Total votes : 31
 
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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Sun 3. Mar 2013, 16:38 
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Joined: Sat 16. Feb 2013, 20:23
Posts: 17
I don't feel like it fits. What if you guys just had a village? A nice looking village would fit into the server, or some kind of factory-type spawn.


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  Posted: Sun 3. Mar 2013, 16:38 
 


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Sun 3. Mar 2013, 19:06 
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Joined: Sat 16. Feb 2013, 20:23
Posts: 17
I've looked up Xeno's Reliquary. It has no new worldgen and looks like a pretty cool mod. I wouldn't be against implementing it, maybe see what others think?


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Sun 3. Mar 2013, 19:42 
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Joined: Sat 16. Feb 2013, 21:10
Posts: 2
jumpfight5 wrote:
I've looked up Xeno's Reliquary. It has no new worldgen and looks like a pretty cool mod. I wouldn't be against implementing it, maybe see what others think?

Isn't that already in the pack?
I think its eighter on this one or in the Direwolf20's pack..
Anyway, yea its kinda cool mod!


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Mon 4. Mar 2013, 14:50 
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Joined: Sat 16. Feb 2013, 20:52
Posts: 11
Quote:
next reset would be on 15.9.2013 i start a tread to reset the map in hmm lets say 2 months
if the vote raise 100% before 15.9.2013 we reset if not than not


I don't think 100% is good idea. Some people can simply vote to "no" and then forget about this server.
It would be best to corellate this with active people. But getting list of active people would not be easy.

Doesn't server have some kind of "last logged on" feature?


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Mon 4. Mar 2013, 16:29 
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Joined: Sat 16. Feb 2013, 22:22
Posts: 32
Silien wrote:
Doesn't server have some kind of "last logged on" feature?


i dont think so, and a list of active people is rly hard to make we have 61 on the withlist and active playing are around 10?
the last Saturday with 25 people online was before around 2 weeks

the basic idea of this rate(?) is that nobody can think in 4 weeks it give the next reset and stop to play on the server.
the vote can easely reset and start again for 2 weeks if we need it at a point of someone dont play anymore and leaved the no on vote


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 7. Mar 2013, 00:11 
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Joined: Sat 16. Feb 2013, 22:22
Posts: 32
Mod tests going good ;)
mindcrak updated to Version 8.2.0 + new mods work on my server ;)


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 7. Mar 2013, 04:59 
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Joined: Fri 1. Mar 2013, 00:50
Posts: 8
Eisregen wrote:
Mod tests going good ;)
mindcrak updated to Version 8.2.0 + new mods work on my server ;)


Awesome, I'm looking forward to the new mods :twisted:


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Thu 7. Mar 2013, 22:12 
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Joined: Mon 18. Feb 2013, 18:50
Posts: 2
Nice job Eis! I really like the spawn. Noone plays anymore and thats odd :(


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Fri 8. Mar 2013, 02:12 
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Joined: Sat 16. Feb 2013, 22:22
Posts: 32
jea i noticed it already last week wasent good


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 Post subject: Re: Map Reset Take 2 ;) + more Mods
 Post Posted: Fri 8. Mar 2013, 02:16 
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Joined: Sat 16. Feb 2013, 20:55
Posts: 2
Maybe we could assign people plots at the new spawn to make it a village, yet a little more civilized. At the current spawn, buildings are everywhere and random. It would be a cool little community thing to do.


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